First Fixed End-to-End Network Slicing Solution for Gaming

First Fixed End-to-End Network Slicing Solution for Gaming
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Nokia and e& UAE tested slicing solutions to create a dedicated end-to-end network slice capable of meeting the speed and latency demands of today’s gaming applications. The demonstration highlights the various ways operators can use network slicing to enhance customer experiences.

During the trial, network slices were created across the in-home Wi-Fi network and the fiber access network to ensure an end-to-end quality experience. Nokia’s solution, which includes Altiplano, Corteca, and NSP domain controllers, allows operators to create an on-demand or autonomous cross-domain network slice with standard-based specifications to deliver premium-based services to end-users.

Operators can create a dedicated slice to optimize the TV streaming or cloud gaming experience of a customer or create one for home working and enterprise applications. Each slice can be tailored to have different network characteristics depending on their specific requirements such as routing, bit rate, QoS, latency, and security.

Using Nokia’s slicing solution e& UAE was able to automatically detect when a new gaming console comes online, and create, on demand, a dedicated, low latency, high-speed network slice that ensured the ultimate gaming experience could be achieved. The trial highlights the power of the solution to help operators better monetize their networks using dedicated slices that can be tailored to customers' unique service or application needs.